Friday, January 30, 2009

Special Effects

I'm still here, although I haven't updated this blog in quite some time. Work continues diligently on "Dark Powers 1 - Of Storm & Sickness".

One essential component of a true horror mod is an arsenal of special effects. I'm going above and beyond most modules in this respect, having spent quite a few hours tinkering with the VFX editor. The end result of all this should provide a memorable cinematic experience.

Saturday, December 20, 2008

v1.1 Is live!

Obsidian has given us a beta patch with numerous fixes, the most important of which was the speaktrigger issue that plagued my mod.

v1.1 Also includes numerous other fixes, changes, and additions.

Work still continues on "Dark Powers 1 - Of Storm & Sickness".

Tuesday, December 2, 2008

Making Maps

I haven't updated this for a couple weeks, so I thought I'd leave a quick post.

I'm currently in process with the most arduous- yet most rewarding- aspect of mod making: Maps! I should have some screens up in a few weeks.

Friday, November 21, 2008

Storm of Zehir...

It looks like I'll have to do an update, regardless. SoZ has disabled my opening cutscene! I'm almost done with a workaround. In the meantime, I hope Obsidian fixes the problem with a new patch. That said, some of the new content(like spiderwebs) will fit into my campaign very nicely.

Obviously, work is delayed on Chapter 1 until I get the Prologue fixed.

Monday, November 17, 2008

v1.1...

After reflecting on a few user comments, I'm going to release an updated version within the next few days.

The journey never ends...

Sunday, November 16, 2008

Prologue Released!

I've uploaded the prologue to IGN. They should have it up in a day or two. I expect to receive plenty of low scores for it being "too short", but oh well. I'm confident that it's polish and overall quality will sufficiently advertise that a great campaign is in the works.

Here's the link:
Dark Powers Prologue - Into The Mists

Work on level 1 is well underway.

Friday, November 7, 2008

Quick Update

I finally got the bug squished! I just want to make a couple little tweaks here and there, and then I plan to have this released within a few days.

Here's the loading screen I'm using for the prologue: